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We moved from almost write once run anywhere OpenGL to vendor-dependent Vulkan / D3D12 / Metal / WebGPU, which is kinda impossible to support all without heavy abstraction layers and shader transpilers. Is there any possibility that we'll have easy cross platform in graphics realm in the future?


Comments URL: https://news.ycombinator.com/item?id=29058681

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from Hacker News: Front Page https://ift.tt/3BqGHpm

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